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Clean the file once again (Remove "Identical to Master" records and Undelete and Disable References).ģ9. Load your plugin. Apply Filter for Cleaning. Close Select Triangle window and NavMesh tools window.ģ7. Press F on keybord to select whole unneeded NavMesh. Click whatever triangle you want, that is not bordering with your NavMesh.ģ3. Now triangles are not bordering with your NavMesh.ģ2.
#SKYRIM SSEEDIT CLEANING NAVEMESHES MOD#
A navemesh conflict would go to the quest mod I am most interested in. Anything else is not needed.ĭelete all triangles (simply click on triangle that you want to remove and click Del) that are bordering with your NavMesh.ģ1. Just reinstalled the new skyrim binaries and cleaned them with SSEEdit 3.2.1. This is your NavMesh that you need to keep. Again, go to your NavMesh that you want to fix, using Ctrl+Fģ0. You CAN'T break anything in vanilla NavMesh! You also CAN'T move deleted NavMesh aside, you can only drag it lower!Ģ9. If you screwed something (you moved something that you shouldn't), you need to start again the whole Creation Kit part. This is how it should look like after you'll drag the deleted NavMesh. Hold Z and drag the whole GREEN NavMesh far under the map.Ģ8. The whole deleted NavMesh will appear on green.Ģ7. In Triangle Index you don't need anything (if you want, you can write 0 - it's ALWAYS a number of NavMesh that you're fixing). This time you'll need to copy NAVM that you want to fix (almost always at the start of the line).Ģ4. This is Vanilla NavMesh and your deleted NavMesh.Ģ3. DON'T TOUCH ANYTHING!! YOU JUST WANT TO EDIT THE NAVMESH!Ģ0. Now, go back to your notepad and find coordinates of place where you want to fix the NavMesh (they are always at the end of the line).įirst number = X, second number = Y.
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In Cell View window, change World Space from Interiors to Tamriel.ġ7. Remember to save your work! Optionally, you can also Backup your plugin.ġ6. If you have more than one deleted NavMesh, repeat steps 5, 6, 7, 8, 9, 10, 11 for each deleted NavMesh.ġ4. It will redirect you to the deleted NavMesh (Record Flags).ġ2. Hold Ctrl and Left-click on NAVM that you want to fix.Ĩ. Copy it somewhere (Notepad, Word, whatever).
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In this example, we have only one deleted NavMesh.Ħ.
Make sure the executables are added to your mod manager: In the dropdown window above the right pane, add both SSEEdit.exe and SSEEdit Quick Auto Clean.exe (or TSE5Edit.exe and TSE5Edit Quick Auto Clean.exe) via theThere may be one, two or even 20 deleted NavMeshes. exe (TES5Edit.exe or SSEEdit.exe) from within the folder and close it once it opens. In Messages tab on your right, you'll see something like "Skipping: ". Right-click on plugin and select Undelete and Disable Referencesĥ. Right-click on plugin and select Remove "Identical to Master" recordsĤ. Right-click on plugin (Badersee.esp on screen) and select Apply Filter for Cleaning.ģ. WARNING! NEVER fix deleted NavMeshes from official.
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